The game where you fill the forest with life!
Are dandelions and earthworms the closest you get to Nordic nature in your everyday life? Have your biology skills been covered with moss since the boy scouts? No worries, this game will help you impress friends and family during future trips!
Swedish forests are full of beautiful plants, exciting animals and strange fungi. But for a species to live and thrive, you need to create the right habitat. In the ambitious family game Skogen ("The Forest"), developed for many years by experienced biologist Daniel Thorell, it's your job to fill the forest by taking turns playing Species and Elements tiles. This game is an eye-opener to the diversity of species and environments that surround us (and we promise: a much more fun one than the dusty encyclopedia found in grandpas attic!). Place old trees, nutricious fields and other things that make your woods flourish - the one that creates the best forest wins. Or in other words, you reap what you sow!
Skogen is easy to play but has strategic opportunities for those who love to win. It is challenging and fun for both adults and children. The game takes about 60 minutes to play, is for 2-4 players and is fully printed on FSC-certified paper from a responsible forestry.
art director RICKARD HÖÖK about the design
"For having grown in a small town in the middle of nowhere, I've spent surprisingly little time in the outdoors. So this project was somewhat of a challenge for me. When I joined the project, I had talented illustrator Carim Nahaboos great species illustrations as a jumping off point. To find a graphic tone that went well together with his illustration style was not easy to say the least. Eventually, I remembered those old illustrated nature posters and textbooks from school and they were a great source of inspiration (Wes Anderson's Moonrise Kingdom also played a big part no doubt). I have to give Alexander at Ninja Print praise for being my compass during the process, because I broke off the beaten path and got pretty lost now and then. Without him, the end product would never have been as insanely good as it is. I'm very proud of the result of all the hard work, even if I sometimes had no idea what I was doing."